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MMORPG.com Industry Relations Manager Garrett Fuller recently had the opportunity to sit down and chat with AoC's Executive Producer Craig Morrison.
MMORPG.com: Age of Conan is a game that has grown over time and continues to work with its community to make the game better, what is the secret to building such a strong community?
Craig Morrison: Listening, and knowing when to open up for more input, and when to stick to your guns. MMO design can never be a democracy (remember what happened when Homer Simpson designed a car?) but there is a good balance to be found in taking feedback and allowing it to fuel the designs and act as inspiration. While you will always see disagreements on internet forums, and difference of opinions on details, I think the majority of players genuinely see when new additions, new content or changes come from the ideas behind their feedback, and appreciate it when they see it, and experience it.
Read the full interview with Craig Morrison about Age of Conan's 3-year Anniversary exclusively on MMORPG.COM!
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Interview articles interview 42monthly_development_update_february_2012|house_of_crom|monthly_development_update_august_2011|the_blood_and_glory_pvp_ruleset|new_solo_instances_the_breach_and_the_forgotten_city|two_new_level_80_team_instances_in_paikang|new_dynamic_social_events|dreamworld_engine_upgrade|winter_seasonal_event_a_bloody_solstice|attributes_and_skills|new_pvp_mini_game_the_call_of_jhebbal_sag|the_nights_of_lost_souls_approach_once_more|rise_of_the_godslayer_features_overview|kara_korum|rise_of_the_godslayer_alternate_advancement_system|paikang|rise_of_the_godslayer_faction_system|chosain_province|rise_of_the_godslayer_mounts|northern_grasslands|gateway_to_khitai|expansion_teaser_event_the_silver_atrium|sharpen_your_sword_on_exclusive_new_pvp_content|update_1.6_tier_3_raiding|update_1.6_guild_renown|player_versus_player_siege_warfare|server_types|economics|guild_cities|pvp_player_versus_player|weapons_and_armor|mounts_and_mounted_combat|defense|the_veteran_system|nights_of_lost_souls|update_1.5_gem_revamp|update_1.5_class_changes|update_1.5_system_changes|tarantia_commons|the_slaughterhouse_cellar|xibaluku|ymirs_pass
Feature articles feature 0Blog articles blog 10new_content_since_launch|update_2-2_series|update_2.1_series|update_2.0_series_rise_of_the_godslayer|update_1.7_series|update_1.6_series|update_1.5_series|update_1.4_series|update_1.3_series|updates_in_2008
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